Showing posts with label 3mm. Show all posts
Showing posts with label 3mm. Show all posts

Monday, February 19, 2018

Along the Danube: 3mm Blücher

Back in February of 2016, I posted here about my first efforts at creating 3mm napoleonic brigades for use with Sam Mustafa’s Blücher rules. I set out to create the forces needed to run the introductory scenario featured on the Honour Website. 


It has taken much longer than I had initially thought, but this weekend I finally finished! The terrain table I used was also something I put together to run Blücher. I made it over the summer and haven’t had the chance to get a game on it until now. There are more board sections than shown here which allow for some more varied terrain. 

I set up the board as closely to the scenario map as I could within the limitations of the terrain I had. I threw some roads on mine as decorations but they didn’t serve any purpose game wise. There are a couple of other terrain bits that are on the table but were treated as open ground for the purpose of the game. Only the river, forests, three major hills, and fields in the upper right corner of the scenario map were treated as such in the tabletop. 

 


This was a solo run through as I wanted to nail down the rules. It wouldn’t have been practical to line up an opponent anyhow since I had to squeeze in a few turns when I could over a busy weekend. I haven’t done many proper battle reports but I did my best to document the flow of the battle. Missed a phase here or there I’m sure but the narrative should come through alright.

For those unfamiliar with Blücher, it is aimed at fighting large scale engagements. In the book, Sam describes his recommended scale as:
  • 1infantry unit = 2-3 thousand men (4-6 battalions)
  • 1 cavalry unit = 1-2 thousand men (6-12 squadrons)
  • 1 artillery unit = 18-24 guns (2-4 batteries)

The forces were as follows:

French
1st corps: 4x infantry, 1x hussars, 1x foot artillery 
2nd corps: 4x infantry, 1x hussars, 1x foot artillery
3rd corps: 4x infantry, 1x hussars, 1x foot artillery
Reserve Cavalry corps: 2x cuirassier, 2x dragoons, 1x hussars, 1x horse artillery 

Austrians
1st corps: 6x infantry, 2x foot artillery 
2nd corps: 6x infantry, 2x foot artillery
3rd corps: 2x cuirassier, 2x hussars, 2x grenadiers 

The two objectives depicted on the table above are special objectives that start controlled by the Austrians. The French win the game if they end any turn controlling both of them.



The Austrians placed their objective near the special objective in the fields in the northwest corner of the board. The French placed theirs in the southeast corner behind a wood.
The Austrians deploy their first corps covering the left objective and the second on the right. The hussars guard the right flank of the army while the grenadiers reinforce the right. The cuirassier are stationed between the two corps to exploit any opportunities. 
The French place a corps on their right flank with plans to hook around the forest and make a run at northwest objective. The other two infantry corps are stationed opposite the Austrian position on the hills with a strong cavalry force to their left. Cuirassier and dragoon’s form the mobile reserve in the center. 


View down the French lines


Austrian cuirassier ready to exploit French weaknesses


 The French begin their attack by moving around the wood on the right. Their main force advances toward the hills while the cavalry on the left move into the woods hoping to flank the Austrian lines. 


Austrians respond by reinforcing the right flank of their line with infantry while foot artillery and cuirassier fill the middle. On the left of their lines they move to meet the advancing French leaving an infantry reserve behind the bend in the river. 


The French left advances up the hill and through the woods while the vanguard enters skirmish range on the right. 


The Austrians plug the gap between the hussars and infantry on the left of their line while the infantry on the hill skirmish fire at the advancing French and prepare their lines to receive the assault. In the center, the infantry reserve begins to advance. On the Austrian left, the infantry shakes out into a line in order to block the French corps. Prepared infantry are marked with bolt action order dice. 


The French charge hits home on the Austrian held hill but they are beaten back all across. One unit impetuously charges on the right flack but is similarly stymied. 


The French are beaten back across the entire line


Then raked by musketry from the stationary Austrians 

The front unit of the right flank has taken a serious beating from fire and combat 

The Austrian cuirassier spring into action against the depleted infantry of the French first line, breaking one unit  and forcing another to retreat. 


The French advance has been stymied and the Austrian cuirassier are threatening to get around the end of the French lines and roll the flank.

The French respond quickly to the threat posed by the Austrian cavalry. The units already in position open fire at close range with musket volleys and canister. Meanwhile, the French reserves spring into action with the horse artillery moving up to contribute its own fire while a cuirassier and dragoons gallop towards the Austrian horsemen. 


The French cavalry, finally emerging from the woods, charge the Austrians’ right flank

The cavalry charge meets with mixed results, pushing back a unit of Austrian Hussars on the flank and breaking a unit of infantry, but otherwise failing to penetrate the Austrian lines. This action is mirrored by yet another unsuccessful attack by the French units on the right flank. 


Austrian muskets rattle down the lines as they attempt to weaken the French before the next assault



The French cavalry in the center move up in the wake of the Austrian cuirassier’s retreat. On the right flank the infantry advance across the river to engage more Austrian units






The Austrian lines erupt in smoke as volleys of musket fire strike back at the exhausted French. The infantry reserve in the center make their way across the river to threaten the French rear.





Thursday, February 4, 2016

And You Thought Napoleon Was Short...

Recently I've been interested in getting in to napoleonics so I figured I would talk a little about where that journey has taken me thus far.  For a long time, the furthest back in history I was interested in gaming was WWII.  I liked the tanks, the airplanes and all of the tactical flexibility the speed and deadliness of modern warfare presents a wargamer with.  However, last semester I took a course in European military history up to 1789.  I wasn't really sure I would enjoy the course very much as the big lines and blocks of infantry and cavalry had always seemed too slow to me to be particularly interesting.  However as we got into the class, my professor presented things in a way that just grabbed me.  As he talked about the development of the Roman manipular system and then the genesis of the pike and the age of linear warfare, I couldn't help but to imagine these battles playing out on the tabletop.  I decided I would give some of this older warfare a go after all.

While we didn't really get to discuss the Napoleonic Wars in the class as we only covered up to the French Revolution, I read on in one of the textbooks (The Art of War in the Western World by Archer Jones for those who are interested) over the winter break and was fascinated by his coverage of the Napoleonic Wars.  I immediately went on to check out another book, this time it was Waterloo: the History of Four Days, Three Armies, and Three Battles, by Bernard Cornwell.

Having decided to start this new period, I was completely lost as to where to go.  Napoleonics is an interesting period to wargame because there is no "flagship" game for the period like Flames of War is for WWII.  Also, people have been gaming nepoleonics for as long as there have been toy soldiers so there are dozens of rule sets, each requiring a different level of abstraction and base size and miniature scale; its a confusing thing to approach.  I was muddling through all this and getting a bit discouraged when I came across this article by Curt on the Analogue Hobbies blog.  His little stands of 3mm infantry looked amazing and really gave the kind of massed infantry look I was excited about.  From this point onward I pretty have to give all the creative credit to Curt as I loved his idea so much I essentially copied it.

The rules Curt was using were Sam Mustufa's Blucher system.  I looked around on his excellent website and decided they were worth checking out so I picked up the book and the Hundred Days Campaign set (technically my mom got them for me for Christmas).  I'm still working my way through the book but so far it looks like a really enjoyable and challenging game.  At first I was afraid that the grand tactical scale would be too much as I am used to company scale games.  However as I read through the book, I can really see the appeal of being a Napoleon or a Wellington.

As far as the figures go, I really just copied what Curt did.  I made my bases a little bigger so they would more closely approximate the size of the unit cards Blucher uses.  Also, the larger base size allowed me to do four battalions as well as skirmishers, officers, and a cannon and crew on each infantry base.

Anyways, I've blabbered on far more than I should have about this so I'll leave you with a teaser picture of one of my finished French infantry regiments





Tuesday, January 14, 2014

Another Fate of a Nation AAR

Hey guys!  I have another 3mm Fate of a Nation Battle Report to share.  When I mention the left/right I am speaking from the Israeli side of the table.

Forces

 P'lugah Tan'kim
Confident
Veteran
                                                                                                        Tank Company                                                                   Israeli                                                      AIW
Tank Company
Platoon

Qty
Unit

Points

Headquarters


P'lugah Tan'kim HQ - p.3

1
Sho t

205

Combat Platoons


Tan'kim Platoon - p.4

3
Sho t

600
Tan'kim Platoon - p.4

3
Sho t

600

Weapons Platoon


Mortar Platoon - p.5

3
M3 D (120mm) with Hull MG

145

Support Platoons


Air Support - p.8

5
Limited Air Support Dassault Ouragan

200


Company Points:
1750
`
 Kuteybh Debabh
Confident
Conscript
                                                                                                       Tank Battalion                                                                    UAR                                                        AIW
Tank Company
Platoon
Qty
Unit

Points
Headquarters


Kuteybh Debabh HQ - p.13
1
T-54 or T-55

55
Combat Platoons


Debabh (Tank) Company - p.14
10
T-54 or T-55

445
Debabh (Tank) Company - p.14
10
T-54 or T-55

445
Debabh (Tank) Company - p.14
8
T-54 or T-55

395
Weapons Platoon


Debabh Air Defence Company - p.15
2
ZSU-57-2

95
Support Platoons


Scout Company - p.17
1
3
BTR-50PK PT-76

85
Artillery Battalion - p.18
1 1 1
12
Cmd AK47 Assault Rifle team
Staff team
Observer AK47 Assault Rifle team
122mm M-30 howitzer

220


Company Points:
1740
 The mission is encounter with the Arabs attacking.  The Arabs put the PT-76s, AA, and the third T-55 platoon i scattered reserves.  They deploy their arty in the back right corner with a T-55 platoon on the ridge on the right flank and another on the left flank.  The Israelis put their mortars and a second Sho't platoon in reserve.  They start with just a single Sho't platoon in the scrub in the center with the CIC on the hill to their left. 
 The Sho'ts try to move up to the ridge but two bog in the scrub! I forgot about the wide tracks right here...
 The Israeli CIC manages to bail two T-55s on the left flank
 And the Sho't platoon leader (the only unbogged member of the damn platoon) knocks out a T-55 from the company on the right flank
 The Israeli's first turn
 The Arabs bring on their AA in the center of the board to support their advance
 The Arabs on the left flank move up but can't shoot at the Israeli CIC 
 Arab artillery innefectively peppers the Sho't platoon commander
 Their first turn sees the Arabs pushing up on both flanks 
 An Israeli Jet swoops in on the left flank T-55s
But is seen off by a combination of self defense AA and ZSU-57-2 fire
 The CIC Sho't knocks out a T-55 and bails another
 While the Sho't platoon commander pops the arty observer
 While the rest of his platoon unbogs and moves up to pop three T-55s
 The Israeli disposition after turn two.  Their mortars arrive on the right flank
 The T-55s on the left rush forward but are just out of range to contest the objective
 While the company on the left leaves behind a bogged comrade as they rush toward the right objective
 The Arabs get their PT-76s in the center
 The Arab Artillery remains benign to the well armored Sho'ts 

 The Sho't platoon on the center hill rushes back to support the left objective
 And work with the CIC to knock out
 The Israelis get their second Sho't platoon but they come on the right flank
 They rush forward to bail out three of the T-55s on the right flank
 The Israelis spend the turn scrambling to counter the rapid Arab advance
The Arabs get their third T-55 platoon in the center and rush it forward
 The Arabs rush their PT-76s forward looking for rear shots on the Sho'ts 
 The right flank T-55s rush forward but fail their alamam move to contest the objective
 The left T-55s swarm the objective and the Israeli CIC
 The three side shots result in a penetration but the Arabs fail the 2+ firepower!
 And the PT-76s can't get a five to hit the rear of the sho't platoon

 The CIC sho't fails his first remount roll but hops back in with protected ammo
 He then retreats to and blasts two T-55s
 While the Sho't platoon on the hill blasts the rest of the company.  They leave just the company commander bailed but he makes his check!
 The Arab AA scares off the Israeli Jet again
 The Israelis are able to stop the Arab attack on the right flank but have to move their mortar half-tracks to contest the right objective while the right Sho't platoon moves around the treeline and fields. 
 The center T-55s move over the hill to press the right objective
 The right T-55 platoon moves over the objective and pops two of the mortars
 And the last remaining mortar fails his morale test and the re-roll.  There are no Israelis who can get there fast enough to contest next turn so the Arabs take the objective!

It was quite an exciting game that really demonstrated the strengths of both armies.  Early on I thought the Israelis were going to smack the Arabs silly but they simply couldn't kill them fast enough.  The Arabs weren't able to hurt the Sho'ts but they definitely maneuvered themselves into some good side shots but the Israelis had some great armor saves and the Arabs failed some critical firepower checks.  The Arab AA was able to completely neutralize the deadly Israeli jets.  I really enjoy playing in this scale.  It just works great for this kind of tank battle.