Just finished up a pretty big order of individually based 15mm Americans and Germans for Chain of Command. My customer wanted some extra detail lavished on these guys than my normal standard for 15mm figs based on stands for Flames of War. I also did some magnetization on the weapons stands since Chain of command uses individual casualty removal. Hope you guys like them!
Three squads of infantry, two bazooka teams, two HMG teams, Mortar, and command section
I did olive drab rims and some blue flowers on the bases of the officers to make them stand out. They're based on nickels as opposed to the pennies the rest of the infantry are on but in the end they needed a more noticeable visual distinction.
My customer wanted them to represent the 30th ID so i did my best at their unit patch for these guys
In Chain of Command, the HMG and Mortar teams are a gunner, a loader, and three extra guys to act as ammo mules and area security. In doing the magnetization, I wanted my customer to get the best play-ability while still retaining a good aesthetic on each base. I did all five of the crew on the mortar stand since I figured they would usually be working as a unit in one place. The HMGs would probably work similarly but the bases would have been a bit too crowded so I just put the loader, gunner and one extra on the base. This had the added benefit of creating a clear visual distinction between the Mortar team and the HMGs on the tabletop. For the HMGs, you can see the two extra ammo mules on separate bases beside them. The Bazookas are just two man teams of a gunner and a loader.
Here you can see which guys come off of each base. The only guy that is permanently attached to the base is the gunner himself since once he dies, the whole base can be removed. You can also see some of the color coded dots on the bases to help with putting them where they belong. I also whipped up some washers with corresponding color dots to help my customer keep track of the casualties and not lose them during game play. Since some of the guys on the bases need to be able to move independently of the main base, I created sabot bases for each of them with the same color coded dots. The loaders, although they are removable, would never move independently of the gun in the game and therefore don't have the separate sabot base.
Here they are with the ammo mules on the sabot bases. I think they turned out pretty well.
Aaaaand the Germans.
Three squads, each with their own MG plus a small mortar team, a separate HMG, and two shrecks
White flowers and German grey base rims on the German leaders
The guy with the helmet webbing has some really tiny leave scatter glued to his helmet on the panzershreck base and I really like how it turned out.
The Germans have the same magnetizing done as well as the color coded storage washers. The Gunners on the bases with the kneeling MGs had to be magnetized as well since the way the gun sits on the shoulder of the loader would have made it difficult to remove the loader with the gunner still in place. The Germans don't have the sabots since I just did two guys on each base. I figured they were probably going to be working more closely with the squads they're attached to so it didn't seem necessary. Plus, the smaller size of the weapons bases makes them easier to squeeze into the smaller spaces the squads will be working in and it further distinguishes them from the Americans visually.
And lastly here is a platoon of American HMGs I did for the same customer
Right now I'm working on another batch of the winter Germans I showed in the last post. Hopefully I'll have some pictures of them up pretty soon.
These are truly exceptional. Bravo. What size and material are the bases?
ReplyDeleteThe bases are pennies and washers with pre mixed and colored tile grout on top. The tile grout is a cheap alternative to some of the pastes offered by Vallejo that I have seen people use for basing. Since it's pre colored I don't have to base coat the ground - in fact I just do a wash with some thinned oil paints to give the earth some shading.
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